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VFX - MESH Virtual Production

At Post Super, we’re excited to spotlight MESH’s innovative approach to virtual production, showcasing how they brought the gripping drama "HIGH" to life with cutting-edge technology and creative collaboration.
Jan 19
Every great film begins with a compelling script and visionary directors, and HIGH is no exception. This unique narrative, initially developed in the Sundance Development Lab and further refined in the Epic Games/Tribeca WRITING IN UNREAL program, illuminates the world of cellphone tower workers. As a line producer at MESH, I'm excited to share our journey of translating this innovative concept into a groundbreaking virtual production, expertly guided by directors Tisha Robinson-Daly and Jonathan Mason, and produced by Indie veteran, James YI.

With HIGH, we ventured beyond conventional boundaries. Our goal was not only to test technology but to explore the potential of virtual production to elevate a Tier 1 independent film. This wasn't a typical sci-fi franchise but a deeply human relationship drama requiring authenticity and depth.The feature script required the depiction of practical weather elements—wind, rain, and shifting light conditions—elements that traditional green-screen techniques couldn't fully satisfy.

Mesh’s virtual production producer, Ben Baker, broke down the script, led the creative team through the storyboarding and visualization sessions, and assembled an exceptional virtual production (VP) team, spearheaded by our skilled Virtual Production Supervisor, Nhan Le. Nhan’s expertise in storyboarding, pre-visualization, and technical oversight played a crucial role in molding HIGH's visual narrative and got the creative team all on the same page.

To read more, click HERE

This article is courtesy of MESH